2D Game artist based in California.
Producing 2D animation and conforming art to technical specifications for game-ready implementation using Spine 2D, Unity, and proprietary tools.
Animated 2D characters for mobile games (Knights and Dragons, DragonSoul)
Reviewed and provided feedback/approval for external animation vendors using Spine 2D for the title DragonSoul.
Make stuff move and look cool, using a combination of frame-by-frame animation and C++ scripting within the Cocos2d-x framework.
Animated 2D characters and produced concept art for social games.
Animated 2D characters and props for social games (Ravenskye City and Ravenshire Castle).